Post by New Dornalia on Dec 20, 2014 14:19:13 GMT -5
OOC: Yes, this is a big reference to Robocop. And Star Wars, and tons of other franchises--including Star Trek: DS9, which inspired the Telerifle Module. Credit to Morningstar Coalition, who years ago proposed the plasma jet reaction.
IC:
imgur.com/a/M8WWT
Cobra Assault Cannon Mk IV
The Cobra Assault Cannon is an anti-materiel rifle developed by Barrett Firearms Manufacturing, a division of HT Industries.
Origins
The Cobra was born during the latter stages of the Civil War. Birthed from the minds of Mahdist engineer Jack Verhoeven, the design was based off of scavenged Tennenbaum Autocannons used by Loyalist Forces and Starwind Rifles. Eager to make a simplified "people's cannon" to bring the pain, Verhoeven, an enterprising engineer on the Mahdist side sketched up plans...and then was promptly captured with said plans as the Loyalists defeated his side, along with a prototype.
Verhoeven was rehabilitated by a military tribunal after spending six months in jail on a misdemeanor tax charge and got a job with Powerthirst Arms, where he made much improved prototypes of his weapon and got it approved as the Cobra Assault Cannon.
The first Cobras were marketed to the military and law enforcement, firing the same 25mm slugs as the Tennenbaum Autocannons and working using a simplified version of the Tennenbaum System. However, sales were generally modest, and rarely picked up outside of a few Circuitriders...legally, that is.
Illegally, however, Verhoeven's design was about to become the "people's cannon"--in the worst way possible. Through a combination of corruption at Powerthirst Arms's Procurement Department and the most egregious inside job ever (which resulted in the resignation of 90% of Powerthirst's Board of Directors and their purchase by HT Industries), a consignment of Cobra Assault Cannons ended up in the hands of the emerging Outlaw Gangs of Nova Louisiana. In particular, two notorious outfits--the Comando Vermelho Gang and Boddicker's Bastards--employed the Cobra on numerous bank holdups and raids, and found the power much to their liking, as did elements of the Third Street Saints. In reply, Powerthirst suddenly did a brisk sale of Cobras to the right hands--Nova Louisiana COunty Sheriff's Department purchased 5,000 of them and issued them to their Stakeout Squad, which used them to deadly effect. Such was the power of the Cobra that the Nova Louisiana classed it as an explosive device, banned from sale to civilians. Not that that stopped anyone--which lead to the rescinding of the ban weeks later.
The Cobra soon caught the eye of the Dornalian Armed Forces, and although its gangster reputation and somewhat clumsy size lead it to be rejected for ordinary use, specialized commando units saw potential in the Cobra. Duly redesigned and corrected for special operations use, the Cobra was soon adopted by Marine Commando teams and Army Special Forces units, who found its simple, rugged construction a life saver in numerous commando operations in the Christmas War as well as multiple operations since then in the SWG and elsewhere.
The Regulars have also seen their way to adopting it, after a while, although without all the geegaws normally used by the commandos and in a shortened version known as the "Mamba," although competition from other weapons such as the "Viper DMR" made by Mitsubishi have captured the regulars' market for the most part. Many law enforcement agencies and mercenary groups also favor older marks of the Cobra Assault Cannon. Additionally, the Cobra has seen rather interesting usage with a team of Dornalian hunters in the Eridani Imperium, who used it to take down a dragon in two shots.
Characteristics
The Cobra Mark VI, the current iteration of the Cobra series cannons, is a bullpup anti-materiel rifle that fires a modified 25mm Tennenbaum System Slug, popularly known as the "25mm Cobra." The slug, like its predecessors in the Tennenbaum Anti-Materiel Rifle Series, is made out of a series of reactive materials (the exact composition of which is a trade secret) housed within a nanite matrix. Unlike its predecessors, no technobabblicious "oxygenless propellants" are present on the slug, and the nanite matrix is instead used to both safely contain the substances within and to ignite them on demand.
When the trigger is pulled, a firing pin sends a quick jolt of electricity through to the slug, activating the matrix and thus arming the slug. Then, moments later, electromagnetic rails launch the energized slug out of the barrel towards its target, where a substantial plasma jet explosion on contact with light and mediumweight vehicles and biological targets (in and out of powered armor) is produced which is designed to penetrate and tear apart the target.
Unlike the Starwind Rifle, which used a rather complicated electric firing mechanism to deliver two "jolts" of energy to power a magical cartridge in two stages, or the previous generations of Tennenbaum Rifles that relied on oxygenless propellants and/or a fully energized shot to propel the slug out of the chamber with potentially dangerous results, the Cobra uses the rails to move the slug quickly out of the barrel quickly, with the nanotech matrix onboard the slug doing all the work needed in previous iterations of the system due to the presence of the nearby electromagnetic rails.
The Cobra Assault Cannon is designed for ease of assembly and disassembly into several main groups--a barrel assembly with four rails inside the barrel, an Electric Firing Mechanism which contains an internal long life battery and the "electric bolt/firing pin" needed to activate the slug, a trigger group, and a stock. All components are heat and impact shielded and Unlike other Tennenbaum AMRs built from the ground up with unique parts, it is surprisingly simple and easy to source (and change out) parts for the gun; for example, the Electric Firing Mechanism uses parts which are surprisingly common to A280 Blasters, with only the Tennenbaum-based "Electric Bolt/Firing Pin" being unique to the Cobra, and the rails are designed to be quickly changed in the event they burn out.
There is a picatinny rail on top to mount a scope, along with Backup Iron Sights. The scope itself depends on the service; LAPD SWAT Tactical Response Unit carries the FarSight XR12 scope capable of x-ray style vision, and SPATG along with the ERIS Commandos uses the Mk48 sniper scope, with variable zoom, electronic scanning, multiple settings and Telerifle Functionality.
Current SPATG, ERIS Commando, and Valkyrie practice is to mount a Telerifle Module onto the Cobra to improve accuracy and for added surprise functionality; it does so by means of a screw-on attachment to the end of the barrel (which is threaded on models supplied to SPATG, ERIS and the Valkyries) and essentially works by teleporting the moving slug to a random vector around the target whereupon it continues to travel and hit the target at the same velocity and level of readiness as it was when it was first teleported--which is to say fully armed and ready to vlow stuff up. To guide this process, special Telerifle Functionality-equipped scopes are used which essentially do all the math and figure out the teleport coordinates for the user, leaving the shooter to merely fire. The Telerifle module's export is strictly controlled, and no known examples have been exported outside the CRE as of yet.
IC:
imgur.com/a/M8WWT
Cobra Assault Cannon Mk IV
The Cobra Assault Cannon is an anti-materiel rifle developed by Barrett Firearms Manufacturing, a division of HT Industries.
Origins
The Cobra was born during the latter stages of the Civil War. Birthed from the minds of Mahdist engineer Jack Verhoeven, the design was based off of scavenged Tennenbaum Autocannons used by Loyalist Forces and Starwind Rifles. Eager to make a simplified "people's cannon" to bring the pain, Verhoeven, an enterprising engineer on the Mahdist side sketched up plans...and then was promptly captured with said plans as the Loyalists defeated his side, along with a prototype.
Verhoeven was rehabilitated by a military tribunal after spending six months in jail on a misdemeanor tax charge and got a job with Powerthirst Arms, where he made much improved prototypes of his weapon and got it approved as the Cobra Assault Cannon.
The first Cobras were marketed to the military and law enforcement, firing the same 25mm slugs as the Tennenbaum Autocannons and working using a simplified version of the Tennenbaum System. However, sales were generally modest, and rarely picked up outside of a few Circuitriders...legally, that is.
Illegally, however, Verhoeven's design was about to become the "people's cannon"--in the worst way possible. Through a combination of corruption at Powerthirst Arms's Procurement Department and the most egregious inside job ever (which resulted in the resignation of 90% of Powerthirst's Board of Directors and their purchase by HT Industries), a consignment of Cobra Assault Cannons ended up in the hands of the emerging Outlaw Gangs of Nova Louisiana. In particular, two notorious outfits--the Comando Vermelho Gang and Boddicker's Bastards--employed the Cobra on numerous bank holdups and raids, and found the power much to their liking, as did elements of the Third Street Saints. In reply, Powerthirst suddenly did a brisk sale of Cobras to the right hands--Nova Louisiana COunty Sheriff's Department purchased 5,000 of them and issued them to their Stakeout Squad, which used them to deadly effect. Such was the power of the Cobra that the Nova Louisiana classed it as an explosive device, banned from sale to civilians. Not that that stopped anyone--which lead to the rescinding of the ban weeks later.
The Cobra soon caught the eye of the Dornalian Armed Forces, and although its gangster reputation and somewhat clumsy size lead it to be rejected for ordinary use, specialized commando units saw potential in the Cobra. Duly redesigned and corrected for special operations use, the Cobra was soon adopted by Marine Commando teams and Army Special Forces units, who found its simple, rugged construction a life saver in numerous commando operations in the Christmas War as well as multiple operations since then in the SWG and elsewhere.
The Regulars have also seen their way to adopting it, after a while, although without all the geegaws normally used by the commandos and in a shortened version known as the "Mamba," although competition from other weapons such as the "Viper DMR" made by Mitsubishi have captured the regulars' market for the most part. Many law enforcement agencies and mercenary groups also favor older marks of the Cobra Assault Cannon. Additionally, the Cobra has seen rather interesting usage with a team of Dornalian hunters in the Eridani Imperium, who used it to take down a dragon in two shots.
Characteristics
The Cobra Mark VI, the current iteration of the Cobra series cannons, is a bullpup anti-materiel rifle that fires a modified 25mm Tennenbaum System Slug, popularly known as the "25mm Cobra." The slug, like its predecessors in the Tennenbaum Anti-Materiel Rifle Series, is made out of a series of reactive materials (the exact composition of which is a trade secret) housed within a nanite matrix. Unlike its predecessors, no technobabblicious "oxygenless propellants" are present on the slug, and the nanite matrix is instead used to both safely contain the substances within and to ignite them on demand.
When the trigger is pulled, a firing pin sends a quick jolt of electricity through to the slug, activating the matrix and thus arming the slug. Then, moments later, electromagnetic rails launch the energized slug out of the barrel towards its target, where a substantial plasma jet explosion on contact with light and mediumweight vehicles and biological targets (in and out of powered armor) is produced which is designed to penetrate and tear apart the target.
Unlike the Starwind Rifle, which used a rather complicated electric firing mechanism to deliver two "jolts" of energy to power a magical cartridge in two stages, or the previous generations of Tennenbaum Rifles that relied on oxygenless propellants and/or a fully energized shot to propel the slug out of the chamber with potentially dangerous results, the Cobra uses the rails to move the slug quickly out of the barrel quickly, with the nanotech matrix onboard the slug doing all the work needed in previous iterations of the system due to the presence of the nearby electromagnetic rails.
The Cobra Assault Cannon is designed for ease of assembly and disassembly into several main groups--a barrel assembly with four rails inside the barrel, an Electric Firing Mechanism which contains an internal long life battery and the "electric bolt/firing pin" needed to activate the slug, a trigger group, and a stock. All components are heat and impact shielded and Unlike other Tennenbaum AMRs built from the ground up with unique parts, it is surprisingly simple and easy to source (and change out) parts for the gun; for example, the Electric Firing Mechanism uses parts which are surprisingly common to A280 Blasters, with only the Tennenbaum-based "Electric Bolt/Firing Pin" being unique to the Cobra, and the rails are designed to be quickly changed in the event they burn out.
There is a picatinny rail on top to mount a scope, along with Backup Iron Sights. The scope itself depends on the service; LAPD SWAT Tactical Response Unit carries the FarSight XR12 scope capable of x-ray style vision, and SPATG along with the ERIS Commandos uses the Mk48 sniper scope, with variable zoom, electronic scanning, multiple settings and Telerifle Functionality.
Current SPATG, ERIS Commando, and Valkyrie practice is to mount a Telerifle Module onto the Cobra to improve accuracy and for added surprise functionality; it does so by means of a screw-on attachment to the end of the barrel (which is threaded on models supplied to SPATG, ERIS and the Valkyries) and essentially works by teleporting the moving slug to a random vector around the target whereupon it continues to travel and hit the target at the same velocity and level of readiness as it was when it was first teleported--which is to say fully armed and ready to vlow stuff up. To guide this process, special Telerifle Functionality-equipped scopes are used which essentially do all the math and figure out the teleport coordinates for the user, leaving the shooter to merely fire. The Telerifle module's export is strictly controlled, and no known examples have been exported outside the CRE as of yet.